Sunrise Protocol

In this project, I focused on implementing a dynamic music system within Unity using the 3D platformer template, integrating FMOD to create an adaptive music experience. The music transitioned based on gameplay events such as level progression, player actions, and environmental changes, enhancing the overall atmosphere of the game.

Dynamic Music Transitions: I used FMOD’s State-based transitions to switch between different musical themes depending on the player's progress through levels. For example, a calm track would play during exploration, and an intense, fast-paced piece would trigger during combat or platforming challenges.

  • Event-Driven Music Changes: I scripted specific gameplay actions (such as entering a new area or defeating a boss) to trigger Music Segments in FMOD. These segments were combined into a cohesive, evolving soundtrack that dynamically responded to the player’s interaction with the game.

  • Music Layering: Leveraging FMOD’s Layered music system, I created multi-layered tracks that could dynamically change by adding or removing layers based on the player’s actions or in-game events, keeping the music fresh and engaging as the player progresses.

This project allowed me to refine my ability to create responsive, interactive music systems within Unity using FMOD, enhancing the player’s immersion through seamless musical transitions tied to gameplay.

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Robot Scroller - Sound Designer